Helge Maus

pixeltrain

About Me

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
専門知識
Freelancer
INDUSTRY
Film/TV

Connect

LOCATION
Graz, Austria
ウェブサイト

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Beginner
Coffee Cup Project | Part 01
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Toothbrush Project | Part 02
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Toothbush Project | Part 01
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Banana Project | Part 02
obj-image Beginner
Banana Project | Part 01
obj-image Beginner
FX Fundamentals - Fast Forward >>

My Talks

obj-image Houdini HIVE
Houdini FX
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Intro to Motion Graphics
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Adapting Houdini FX into Your Pipeline

Recent Forum Posts

Houdini Engine for Unreal - Version 2 Released! 2021年6月20日11:39

Where can I find a binary for Mac?

Apple Silicon? 2021年4月29日10:24

They not have one in their office ... lol
Never heard that from a Quality Assurance department.

Mac OS X - External Graphics Cards - Houdini Support 2020年11月23日12:35

Hi Kays,
Thanks for your answer. Nice to hear another Mac User ;-)

The crashes I have at the moment are crashes which are directly connected to widgets in the viewport.
For example:

1. Create a curve node
2. Draw a polyline with 3 or more Points in ZickZack
3. Take one or more of the shape corner points
4. PolyBevel - drag in the viewport or even only the distance slider crashes Houdini instantly.

Another one:

Box
Edge Loop in the middle
Grab Edge and pull it up (Edit Node)
Select the two faces for the roof
Radial Menu for PolyExtrude
Click on the red PolyExtrude Handle => Crash


I have a whole bunch of them, which trigger crashes with my Radeon Pro 580 . Like said, mostly if I touch or use onscreen widgets.
I deleted the Prefs before submitting the bug and also the crashlog show UI stuff.

Maybe, if you have time, can test these two scenarios. I still hope, that it is a bug ;-)

But good news, that your 5700xt works fine. Now is the question if it also works if it's external.

Thanks a lot,

Helge