Helge Maus


About Me


Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.


My Talks

obj-image Procedural in Motion
Houdini FX
obj-image FMX
Intro to Motion Graphics
obj-image Utrecht
Adapting Houdini FX into Your Pipeline


obj-image Beginner
Coffee Cup Project | Part 01
obj-image Beginner
Toothbrush Project | Part 02
obj-image Beginner
Toothbush Project | Part 01
obj-image Beginner
Banana Project | Part 02
obj-image Beginner
Banana Project | Part 01
obj-image Beginner
FX Fundamentals - Fast Forward >>

Recent Forum Posts

Houdini Engine for Unreal - Version 2 Released! 2021年6月20日11:39

Where can I find a binary for Mac?

Apple Silicon? 2021年4月29日10:24

They not have one in their office ... lol
Never heard that from a Quality Assurance department.

Mac OS X - External Graphics Cards - Houdini Support 2020年11月23日12:35

Hi Kays,
Thanks for your answer. Nice to hear another Mac User ;-)

The crashes I have at the moment are crashes which are directly connected to widgets in the viewport.
For example:

1. Create a curve node
2. Draw a polyline with 3 or more Points in ZickZack
3. Take one or more of the shape corner points
4. PolyBevel - drag in the viewport or even only the distance slider crashes Houdini instantly.

Another one:

Edge Loop in the middle
Grab Edge and pull it up (Edit Node)
Select the two faces for the roof
Radial Menu for PolyExtrude
Click on the red PolyExtrude Handle => Crash

I have a whole bunch of them, which trigger crashes with my Radeon Pro 580 . Like said, mostly if I touch or use onscreen widgets.
I deleted the Prefs before submitting the bug and also the crashlog show UI stuff.

Maybe, if you have time, can test these two scenarios. I still hope, that it is a bug ;-)

But good news, that your 5700xt works fine. Now is the question if it also works if it's external.

Thanks a lot,