Game Asset Tutorials

Game Asset Tutorials

mittense

7 Tutorials 3:48:08

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Lessons

Complex Growth in 2 Nodes
Using Attribute Blur and Relax to get interesting growth patterns
Create a working TARS character
We will use Houdini and Unreal Engine to create a functional TARS character from Insterstellar.
How To create a Procedural Bonsai Tree
Creation of a tree-generator custom solver using Vex. Additional modeling using standard SOP tools Flower custom HDA and animation with KineFX Texturing in Copernicus and rendered with Karma.
Rock Generator
In this tutorial, I walk through the creation of a custom Houdini tool that generates natural and believable rocks from a simple base shape using a fully procedural workflow.
Fluid FX for Realtime
This course is for beginner to intermediate FX artists who want to create fluid FX in Houdini for real time application inside of Unreal Engine.
2:43:33
Auto Edge Damage
In this tutorial, I show how I built a lightweight and efficient Houdini tool to automatically generate edge damage and surface detail while keeping artistic control.
Axe Texturing: full breakdown of COPs texturing
In this video you will learn more about texturing an asset for games using COPs in Houdini 21. This will be a full overview with a PBR workflow in mind. This means it will tackle Color, Roughness, Metal and Normal maps. This video is based on my Axe modelling video, then you will have a full breakdown on making an asset. https://www.youtube.com/watch?v=bIGOF5nvPtA The approach will be something close to Substance. Building a setup that feel great to use and easy to add on top of it. This video can only be the beginning of a more complex asset setup. First will be baking, this means getting all the useful maps. Such as a Normal, AO, World Normal, Position,... This is a standard start but important as all maps will be used to create the final result. A color ID mask will be generated to mask and blend materials together. For creating materials you will see how to make a custom HDA that outputs a material. This will make it easy for us to add more materials quickly over time. Rather then setting up each map and material manually. Get Axe file https://siver.gumroad.com/l/lrnut
1:04:35

Houdini Content