Geometry Tools

The Game Development Toolset is a collection of high level tools aimed to speed up games related workflows in Houdini. These tools are focused on the creation and manipulation of geometry.

SideFX

12 Tutorials 0:50:04

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Tutorials

Game Tools | LOD Hierarchy
LOD Hierarchy is a Houdini Digital Asset (HDA) that allows users to configure Level Of Detail Hierarchies to be used in other applications such as Unity, Unreal Engine, and other DCC's. The tool makes use of the newly implemented FBX Export abilities. The user gets control over a couple of parameters, which allows the user to get their desired result.
0:08:20
Game Tools | Physics Painter
Physics Painter is a Houdini Digital Asset (HDA) that allows users to paint physics objects onto any other object, and simulate gravity. The result of the previous simulation can be fed into a new iteration of a simulation as often as required. The user gets control over a couple of parameters, which allows the user to get their desired result.
0:11:34
Game Tools | Terrain Tools
The two Houdini Digital Assets (HDA) for converting a Heightfield into other data, are two tools that work perfectly together to produce the data you need. The Terrain Mesh ROP will create one or multiple meshes from your heightfield, and the Terrain Texture ROP will render your heightfield into textures. The user gets control over a couple of parameters, which allows the user to get their desired result.
0:08:16
Game Tools | Polydeform
The polydeform node lets you warp a model into the general shape of another. Useful in photogrametry pipelines.
0:02:46
Game Tools | VoxelMesh
The Voxel Mesh SOP is a shortcut for the common VDB from Polygons > Convert VDB workflow. It also has some extra features like projecting to the original mesh and dilating/eroding the volume.
0:04:24
Game Tools | Calculate Occlusion
An Ambient Occlusion SOP
0:01:47
Game Tools | Delete Small Parts
Utility SOP to delete small disconnected pieces.
0:01:19
Game Tools | Thicken
The Thicken SOP is meant to make a planar surface water tight, by smartly extruding it and welding it back on itself.
0:01:28
Game Tools | Soften Normals
Utility SOP for softening the normals and hardening based on UV seams.
0:01:11
Game Tools | Align Axis
Axis Align is a simple utility tool to help artists align meshes quickly. It lets you control XYZ alignments with ease.
0:01:18
Game Tools | Mark Seams
The Mark Seams SOP is an experimental node to aid in the generation of UV seams. It allows you to mark multiple sequences of edges as well as generating UV seams from primitive selections.
0:04:57
Game Tools | Group Edge Loops & Expand/Contract
In this tutorial we'll cover 4 new nodes on the Games Development Toolset Group Edge Loop Group Edge Ring Group Expand Group Contract
0:02:44

Category: Modeling