Intro to Procedural Asset Creation

The combination of Houdini, Substance Designer, and Unity creates a very powerful, non-destructive, pipeline that gives game designers and artists the freedom to be creative. In this course you will learn how to use all three applications to create a simple procedural skate ramp that can be manipulated in engine to influence design decisions and rapidly test variation.

Game Tutor

9 Tutorials 1:32:53

Tutorials

Intro to Procedural Asset Creation | Introduction
The combination of Houdini, Substance Designer, and Unity creates a very powerful, non-destructive, pipeline that gives game designers and artists the freedom to be creative. In this course you will learn how to use all three applications to create a simple procedural skate ramp that can be manipulated in engine to influence design decisions and rapidly test variation.
0:02:09
Intro to Procedural Asset Creation | Lesson 1 | Build Your Ramp Blueprint
In the first lesson you will learn how to utilize simple points and lines to construct the underlying structure, the blue print, for your procedural ramp asset.
0:13:15
Intro to Procedural Asset Creation | Lesson 2 | Bundle Your Ramp Into an OTL
With the basic blueprint in place for our ramp asset, let’s learn how to bundle our asset into what Houdini calls a “Digital Asset”. This is the process which will allow us to import our procedural asset into Unity later on in the pipeline process.
0:06:10
Intro to Procedural Asset Creation | Lesson 3 | Create the Final Ramp Mesh
In this lesson our ramp asset will start take shape. Learn what it takes to complete the game mesh by filling in all of the assets surfaces.
0:17:27
Intro to Procedural Asset Creation | Lesson 4 | Add a collision Mesh For Real Time
One of the major benefits to using procedural assets is that we can also generate procedural collision meshes that update automatically in engine when an asset is changed. Learn how to set up a procedural collision mesh for your ramp asset in Houdini for use in the Unity game engine.
0:06:38
Intro to Procedural Asset Creation | Lesson 5 | Create Your Ramp's User Interface
To add even more power to the procedural ramp asset when in Unity, we will add a user interface that artists and designers can use to change your ramps shape.
0:16:36
Intro to Procedural Asset Creation | Lesson 6 | Import Your Ramp Into Unity
Lesson 6 will walk you through the steps needed to export your ramp asset out of Houdini and into the Unity engine.
0:04:02
Intro to Procedural Asset Creation | Lesson 7 | Create a Simple Substance for your Ramp
Now that our ramp asset is in the Unity editor, let’s take a look at how we can further extend our procedural asset by adding a procedural material to it using Substance.
0:18:46
Intro to Procedural Asset Creation | Lesson 8 | Iterate on Your Ramp
To conclude Introduction to Procedural Asset Creation, let’s look at the process of updating our ramp asset as new design requests are made. This will give you a look at how this non-destructive workflow greatly increases the speed for game production.
0:07:50