Lessons

Lesson 2 | Material Gallery
First Steps - Light, Shade & Render Series Lesson 2
In this module we will look at the Material Gallery and focus on the Mantra Surface Shader. Once we understand how to use the Mantra Surface Shader we will look under the hood and look at its VOP Network.
0:56:09

Intro To Look Development and Lighting
This course focuses on look development in Solaris. You will learn and explore various material creation
approaches, delve into the components of Karma materials, and cover fundamental lighting
tools and concepts within the Stage. Additionally, the tutorial will address render optimization
techniques and slapcomping workflows in Solaris.
5:16:30

Project Skylark | Bird House
Learn about procedural modeling by making a birdhouse. This was used in our Project Skylark to generate different birdhouse assets. We will start by making the geometry for the house, the approach will use subtractions of shapes to make a final asset. It has the option to also use different roofs and styles so we will set up everything to work with different types of roof while our logic adapts to it. The final version of the series will be a tool/HDA that you can open in Unreal Engine and generate different versions in the engine.
0:52:26
Houdini Content