Media Design School
VFX •• LOOK DEV •• MODELING •• LIGHTING/RENDERING •• CHARACTER FX ••
ANIMATION & RIGGING •• ENVIRONMENT ••
•• Multiple Houdini Courses | • Single Houdini Course | ☼ Houdini available for Project/Studio Use
Houdini is formally taught in the 3rd year TD elective stream as part of the Bachelor of Art and Design degree.
This program is a level 7 accredited paper and is 20 credits. It is called the Advanced 3D Technical Studies module.
Topics/Content outline:
- Simulation theory
- Cloth
- Fur
- Hair
- Fluids
- Smoke
- Fields
- Solvers
- Caching
- Rigid bodies
- Dynamics pipelines
- Directability
Learning and teaching approaches:
Students begin this component with knowledge and skills in operating tools for simulations, as well as theories associated with real world phenomena. Lecturers demonstrate tools for creating simulating. Students use the tools to solve their own dynamics problems. Students have knowledge and skills in operating the tools to a sufficient level to solve most of their own dynamics problems. Students use the various dynamic tools in standard and non-standard configurations to solve progressively more complex simulation requirements. They use tools and techniques to produce refined simulations, enhancing their ability to perform visual investigations and experimentation.
Lecturers demonstrate emergent tools and paradigms in the area of dynamics in computer graphics. Lecturers facilitate argument and debate regarding emergent technologies & paradigms. Students synthesize knowledge and skills from both research and application to solve problems or polish solutions that require use of both skills. Students gain highly specialized skills in dynamic solutions, useful for their own individual projects and the team projects. The skills and knowledge gained in this component are required for the student to meet the graduate profile.