Andres Ossandon


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Recent Forum Posts

Finding Normal Distance to Zero-Thickness Nov. 29, 2018, 10:10 p.m.

Hey, I just devised a way to do it in 1 frame, all inside a point wrangle:

Convert your geometry to SDF, vdb from polygons, fill interior. Then in the point wrangle create a for loop, and start sampling the sdf in small steps, like ray marching, starting from each point towards the inside along the normal. The sampled values will be decreasing, starting from 0. So just when they start to increase back, break the loop and store the sampling distance as an attribute.

Edit: You might want to consider using the sdf gradient vector instead of the point normal as your direction vector.

The H17 Inflate tool Nov. 27, 2018, 7:21 p.m.

Pretty cool tool, first time using it

Flip not sticking on object Nov. 27, 2018, 6:55 p.m.

You forgot to include the boat.