Andres Ossandon

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Flip sim, mid to high problem June 22, 2017, 9:38 p.m.

One thing though, is that according to the popup help, setting this parameter to a higher value will result this parameter will in less surface detail.

So would you still try this ? What about the similar-sounding “Collision Separation” or “Apply Particle Separation” in the flip solver ?

I'd be more than happy to test this myself but as you can imagine, it'll take weeks to make comparisons with just a few combinations.

Flip sim, mid to high problem June 22, 2017, 9:24 p.m.

Thanks, so what value would you suggest ? maybe go from the default 1.2 to 2 ?

Flip sim, mid to high problem June 22, 2017, 7:41 p.m.

I did a mid resolution flip simulation:

https://youtu.be/5ROyYxwVSxQ [youtu.be]

With which I was pretty happy.

So then I let it sim all night at a high resolution:

https://youtu.be/flnZufED2qY [youtu.be]

Take a look at frame 140. In the mid res version there is a nice build up of the water close to the walls at the right. This is completely lost in the high res version.

Is there some parameters that I could adjust to prevent this ?