Recent Forum Posts
Export seamless looping Ocean from Small Ocean tool Dec. 11, 2018, 4:30 p.m.
Value in Loop Over time stand for seconds. So if you setup:
Loop Over Time: 4
timeline for 250 frames
and 25 fps in timeline settings
You should get result you want.
Well, it really just does not loop. Quite frustrating. I also am bumping into thes same issue, it's like there is some hidden frame rate in there that just won't line up.
EDIT: Yeah, seriously guys, whats' the deal with the oceanspectrum “loop over time” values? It's just mind numbingly frustrating. WHy doesn't it loop? What the frame rate of the $T value please? i have 250 frames, 25 frames per second frame rate… i look at the Time parameter of the ocean evaluate noce and at the end of my 250 frames it says 9, 96 instead of the expected 10. Even if i set the looping value to 9.96 on the ocean spectrum node… it still doesn't loop! Grrrrr.
create a uv map / ramp along the theta value of a Mandelbulb? Nov. 7, 2018, 12:02 p.m.
I'm trying to create UV Map on the MandelBulb set that could be ramped and animated depending on the r, theta, phi values of the MandelBulb. I have the feeling that for the same reason i'm failing to get any velocity data out of that MandelBulb pseudo code… i'm failing at managing to put sticky UVs onto that monster.
Smart conform / ray node comforming tutorial? Nov. 6, 2018, 1:47 p.m.
Sorry for the vague title, i'm searching for a tutorial i saw recently, can't recall if it was using default ray nodes or some extra assets. But it was an artist showing a way to smart-conform geometries to other geos that was working even in the convex creases of the geometry for better “plastic wrapping” effects. Just can't find it anymore.