Recent Forum Posts
2D Camera madness... Nov. 20, 2023, 11:40 p.m.
If you see it every time you come out of your camera view, it's because your camera is all jacked up with 2d view transforms on it.
I understand now. Indeed, i had some transform on the "screen window Y" (on purpose), i did not know it affected the viewport. For some reasons i assumed it was a render only feature. Is there anyway to keep it at rendertime but not having it displayed in the viewport perhaps?
2D Camera madness... Nov. 19, 2023, 11:56 p.m.
How do i reset and completely eradicate that 2D camera madness. Every single time i get out of the camera view i end up in this cropped and displaced overlay 2D camera view that i can't seem to shake off. it's saved in my file. I must have made the mistake to navigate using the 3ds max shortcut in there (Ctrl + shift + middle click) or something alike... and now i have that blue dashed frame horrible viewport. Please oh please, how do i get rid of it.
Mops to Renderfarm emergency!! Nov. 17, 2023, 10:31 p.m.
I agree that caching and rendering the cache is generally the best solution.
As to why the farm isn't cooperating, my guess is they're running a different version of MOPs than you're running locally. You could try reaching out to them and seeing if they can get an environment set up with the latest experimental build, or whatever it is that you're using.
If you do want to embed your asset definitions into the HIP file, you need to go to the Configuration tab of the Asset Manager and enable "Save Operator Definitions to Hip File".
Thanks, that was indeed the solution. I get identical renders with and without Mops installed afterward. The reason i did not cache is cause i'm instancing RS proxies and it was an other level of complications to cache that out without expecting any problems. Caching RS proxies through Houdini's caching system... i never tried, and caching the Mops points also came with its share of surprises. Cheers.