Aizatulin

Aizatulin

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Recent Forum Posts

Control scatter points in volume Fallof Jan. 28, 2020, 1:36 a.m.

Hi,

one naive approach might be using a uniformly distibuted volume scatter, set a density attribute and remove the points randomly based on this attribute.

Sweep with expression controlled scale Jan. 22, 2020, 3:50 p.m.

Hi,

you can create scale or pscale attribute on the backbone.

Creating a partial edgeloop Jan. 21, 2020, 1:30 p.m.

OneBigTree
Aizatulin
Hi,

or you can use edge divide as described and use the neighbours to interpolate the position between them.

Claiming that all added points are in consecutive order, allows you to determine the right direction of the slide.

Here is an example …

Thanks for the example, but I am looking for something you can use fast during modelling without having to type any code and that uses only one node. Like the tools you get in all other 3d apps.
Your method requires far too many steps.
It is the classic Houdini solution.


Here is another version. Just connect the first input of the “slide” wrangle with edge divide and the second input with the base geometry. Maybe you have to recalculate “connect points” in edge divide.
SinglePointControl is a toggle, which allows you to move all points seperately or all by one parameter.

This is of course only an experimental workaround solution and it only works for a single edge line, but you won't probably need much more Clicks than in XSI.