Andi Farhall

Andi Farhall

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
United Kingdom
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Camera using world space rather than local space of object? July 26, 2024, 12:13 p.m.

Ideally I want the option to have the same behaviour/orientation in "Hide other objects" as "Show all" or "Ghost Other Objects".

Camera using world space rather than local space of object? July 26, 2024, 10:13 a.m.

It's RFE 139726 if anyone wants to add to it...

Camera using world space rather than local space of object? July 26, 2024, 5:56 a.m.

When inside a rotated geo node (like you would be if modelling) with the viewport set to "hide other objects" (so you can see what you're doing) camera tumbling goes into some weird local space thing, completely throwing off the normal camera behaviour. At object level I move my mouse left / right and the camera orbits left / right... Normal behaviour. Inside a rotated object I move my mouse left / right and the camera now orbits up and down. Physically nauseating behaviour.

I can see how orienting the camera to the local space of the object may be useful, but why can't camera movement be preserved.

I did put a feature request in for it but I'm not exactly hopeful.


cheers, and happy Friday!

Andi.