Andrew Van Sickle
Andy-Van
About Me
EXPERTISE
Generalist
INDUSTRY
Film/TV | Gamedev | VR
Connect
LOCATION
Vancouver,
Canada
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Lighting
INTERMEDIATE
Character Rigging | Motion Editing | Animation | Hair & Fur | Cloth | Mantra | Pyro FX | Destruction FX | Realtime FX | VEX | Python
BEGINNER
Karma | Fluids
Availability
I am available for Full Time Work
Recent Forum Posts
Day 16 | Fractal | Animation March 16, 2026, 11:27 p.m.
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Day 15 | Fonts | Animation March 16, 2026, 2:11 a.m.
A couple hours late but still submitted on the 15th day in my time zone
lol
Ballooooooon Letterzzzz
would be nice to do a version where they are higher res, inflate more gradually from left to right, and maybe are pinned in place or stitched to each other but this is what I was able to do today
lol Ballooooooon Letterzzzz
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would be nice to do a version where they are higher res, inflate more gradually from left to right, and maybe are pinned in place or stitched to each other but this is what I was able to do today
Day 14 | Clothing | Animation March 15, 2026, 10:29 p.m.
A day late and it doesn't look as good as would have hoped, need to keep experimenting with other ways to control cloth behaviour. Wanted to get a flowing blowing in the wind look for the platform cloth, it's rough but close
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