Anson Savage
AnsonSavage
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Recent Forum Posts
Trouble Installing Houdini on Windows 11 Oct. 16, 2026, 3:12 p.m.
Howdy!
When I try to install Houdini on my computer with the new installer, I get this error whenever I try to log in.

When I use the legacy installer, I get this error after installing Houdini and trying to launch it:

Here's some of my system info:
Any thoughts?
When I try to install Houdini on my computer with the new installer, I get this error whenever I try to log in.
Houdini Server (C:\Program Files\Side Effects Software\Houdini Server\hserver.exe) exited with code 1 before it answered the sign-in request.
C:/Program Files/Side Effects Software/Houdini Server/hserver.exe: Invalid options given: unknown escape sequence
When I use the legacy installer, I get this error after installing Houdini and trying to launch it:
This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.
ERROR: Couldn't open resource file "resources_ui" (No such file or directory)
Here's some of my system info:
OS: Windows 11 Pro (Version 10.0.26200 Build 26200)
CPU: AMD Ryzen 9 5950X (16 cores, 32 threads)
Motherboard: ASUS ROG STRIX B550-F GAMING WIFI II
RAM: 128 GB
Secure Boot: Off
App Control for Business Policy: Enforced
Any thoughts?
Linked Channels vs Channel Reference Oct. 2, 2026, 7:41 p.m.
DASD
As far as I am aware, there is no difference. Rather, you would refer to a parameter with something like ch(..) and the linking automatically keeps things updated if you rename something.
I think you can break the link (and prevent it from creation) to prevent the automatic update of parameters when you rename a node or parameter.
- Not sure about any of this.
Maybe we're saying the same thing, but referring to a node with ch("...") will automatically have the string that refers to a node path update if that node is renamed.
Animate MPM Source Properties April 24, 2026, 2:09 p.m.
Howdy!
Say I have an MPM simulation where I want the source to start out acting like water and finish acting like snow. How could I animate MPM source properties over the course of an MPM simulation?
Thanks!
Anson
Say I have an MPM simulation where I want the source to start out acting like water and finish acting like snow. How could I animate MPM source properties over the course of an MPM simulation?
Thanks!
Anson