
Aten Skinner
Aten
About Me
EXPERTISE
Game Artist
INDUSTRY
Gamedev
Connect
LOCATION
United Kingdom
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Dissolve SOP 2.0 vs original? March 13, 2025, 1:33 p.m.
Hi, I was trying to do something pretty basic today, just get rid of a bunch of triangle edges on a mesh. After trying and failing with the labs flat edges I tried plain old dissolve on a group I'd already made.
After getting weird results with that too (faces completely deleted) I decided to have a look at the test scene in the help file.
In that scene the node worked just fine, so i copy pasted it into my scene and lo and behold it did exactly what i wanted! Afterwards I noticed the one I had been using was Dissolve2.0 and the other one is a 'hidden' older one that you need to switch to, it's not in the menu.
I just wanted to say should the new one work the same? If so how do i get that result in the screenshot. And hopefully there's no plans to delete the old one because it seems to work ... dare I say ... better?


After getting weird results with that too (faces completely deleted) I decided to have a look at the test scene in the help file.
In that scene the node worked just fine, so i copy pasted it into my scene and lo and behold it did exactly what i wanted! Afterwards I noticed the one I had been using was Dissolve2.0 and the other one is a 'hidden' older one that you need to switch to, it's not in the menu.
I just wanted to say should the new one work the same? If so how do i get that result in the screenshot. And hopefully there's no plans to delete the old one because it seems to work ... dare I say ... better?
Transform any Mesh to complex Lego Geometry (Examples inkl.) Sept. 30, 2024, 5:22 a.m.
Here is a person who made a great implementation of what you want in Houdini.
If you search for the user name there's a page somewhere with a bit more detail on how they achieved it. However I don't think you will ever get a more in depth answer, as I think that person is now using it on an actual lego game project for a big studio.
https://www.youtube.com/watch?v=z_MBWceorJ8&ab_channel=PaQWaK [www.youtube.com]
If you search for the user name there's a page somewhere with a bit more detail on how they achieved it. However I don't think you will ever get a more in depth answer, as I think that person is now using it on an actual lego game project for a big studio.
https://www.youtube.com/watch?v=z_MBWceorJ8&ab_channel=PaQWaK [www.youtube.com]
Labs instant meshes - proportional output? Jan. 19, 2023, 6:34 a.m.
Hi is there a way to make the target poly count output of this node take a multiplier? So I can use a measure or something in advance and get a consistent poly density across various meshes when used in a for loop?
cheers - Aten.
cheers - Aten.