BabaJ
BabaJ
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Sweep node folded/twisted face help Nov. 26, 2024, 3:43 p.m.
It's twisting because your points twist.
Each face(polygon) are made of the 4 points - so if you turn 2 of those points it would naturally twist.
If you want a turn in direction you could add corner square polygon that would allow you to continue the change of direction.
If I missed something in what you are trying to do, just to let you know, two of your images don't have the proper links and are not showing; you could also post a hip file which makes it easier for many to see what you're trying to do and offer different solutions.
Each face(polygon) are made of the 4 points - so if you turn 2 of those points it would naturally twist.
If you want a turn in direction you could add corner square polygon that would allow you to continue the change of direction.
If I missed something in what you are trying to do, just to let you know, two of your images don't have the proper links and are not showing; you could also post a hip file which makes it easier for many to see what you're trying to do and offer different solutions.
Curves with multi prims: How to combine to single prim? Nov. 18, 2024, 1:43 p.m.
Maybe provide a hip...something is 'odd' about that.
I routinely use the Join SOP and haven't as of yet run into the issue you have.
It always 'works' for my situations.
I routinely use the Join SOP and haven't as of yet run into the issue you have.
It always 'works' for my situations.
Could someone help to sort a bunch of curves procedurally? Nov. 14, 2024, 10:55 a.m.
You could create an attribute based on the points UV on its' prim with the vex function xyzdist()....and use that attribute in a sort SOP.