
Benyee X
Benyee
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Vex: How to proportionally conform a shape to rectangle? May 16, 2025, 1:09 p.m.
alexmajewskiOr you can try this.
Say we start with an irregular 4-sided UV island, and our goal would be to pull its 4 points to desired new positions and straighten out the boundary edge.
What technique/concept could be used that would distribute their internal points proportionally to the deformations performed on the boundary edge? (assuming it's even a multi-step process)Image Not Found
Fog showing up in depth pass May 16, 2025, 11:38 a.m.
hi, you can set your fog phantom while rendering your beauty with z, and then render the fog individually without z as a foreground layer.
Difference in geometry and collision geometry May 16, 2025, 10:25 a.m.
hard to tell what's going on in your setup without hip file or any more info.