Benyee X

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Recent Forum Posts

Vex: How to proportionally conform a shape to rectangle? May 16, 2025, 1:09 p.m.

alexmajewski
Say we start with an irregular 4-sided UV island, and our goal would be to pull its 4 points to desired new positions and straighten out the boundary edge.

What technique/concept could be used that would distribute their internal points proportionally to the deformations performed on the boundary edge? (assuming it's even a multi-step process)
Image Not Found
Or you can try this.

Fog showing up in depth pass May 16, 2025, 11:38 a.m.

hi, you can set your fog phantom while rendering your beauty with z, and then render the fog individually without z as a foreground layer.

Difference in geometry and collision geometry May 16, 2025, 10:25 a.m.

hard to tell what's going on in your setup without hip file or any more info.