Mark Chataway

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VFX Artist
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Landscape tiles output not working for UE5 World Partition March 7, 2023, 12:31 a.m.

Has anyone managed to get Landscape Streaming Proxies to import properly in a World Partition level?
Each one of my landscape tiles comes in as a streaming proxy each with it's own Landscape actor, instead of all sharing one Landscape actor.

I have set unreal_landscape_tile_actor_type and unreal_landscape_shared_actor_name attributes correctly, but they still each come in as an independent landscape

Houdini Engine for Unreal for shared Perforce depots March 5, 2023, 6:05 p.m.

Hi there,
I'm building an HDA that uses PDG to reference multiple other HDAs on disk, write geometry files to disk, and then generate geometry in Unreal Editor.

Since $HIP and $JOB aren't useful inside Unreal Editor, my question is how to go about using relative paths to read the HDAs and read/write the geometry files on disk?
This setup will need to be shared on Perforce so that multiple users can use the top level PDG HDA without issue.

Are there any variables available to get the location of the Unreal project from inside Houdini Engine?
I think then at least some relative paths could be constructed.
I saw another post that recommended using a custom Houdini environment file, that can be loaded by Houdini Engine in the project settings, but even then wouldn't a path like $HSITE or another custom variable still have to be set to an absolute path to begin with?

Ultimately I would like someone to be able to download the Perforce depot into a workspace at any location on their drive, and then the HDAs and intermediate geometry file be able to be saved into a path relative to that location.

Lastly, what would be considered best practices for including non-Unreal project specific files (such as the .hda files) in the Perforce depot?
Would you do something like put a folder called Assets at the top level (next to Content, Plugins etc), and have subfolders in there for hda (for the HDAs), geo (for intermediate generated geometry) etc?

Cheers for any advice!

Instancing volumes and modifying volume shader attributes Feb. 18, 2023, 10:12 p.m.

I think I tried everything I could and then gave up to be honest.. if you find a way to do it, let me know!