Cristian Andrade
Cristian Andrade
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Recent Forum Posts
Flip Fluids - Collision object velocity is zero Dec. 4, 2017, 8:48 p.m.
Thanks Enivob! Worked perfectly!
I was animating it in the top level. I recreate my scene and now I can see the velocity impacting my sim.
Thank you very much!
I was animating it in the top level. I recreate my scene and now I can see the velocity impacting my sim.
Thank you very much!
Flip Fluids - Collision object velocity is zero Dec. 4, 2017, 2:17 p.m.
Hi there!
I'm new in Houdini, using now Houdini 16 Apprentice. I think my question may be very noob but I really don't find an asnwer.
I'm doing a Flip sim with the shelf tools. Just a flip tank and an animated sphere as static object. In the Collision Source node of the sphere I'm using velocity with central difference. The problem is that in the geometry spreadsheet, the value of the v attribute is 0, in x, y or z. Seems that velocity is not influencing my sim.
How to compute velocity of the sphere (or any other collision object) in H16 to have an impact in the fluid?
Thanks in advance!
I'm new in Houdini, using now Houdini 16 Apprentice. I think my question may be very noob but I really don't find an asnwer.
I'm doing a Flip sim with the shelf tools. Just a flip tank and an animated sphere as static object. In the Collision Source node of the sphere I'm using velocity with central difference. The problem is that in the geometry spreadsheet, the value of the v attribute is 0, in x, y or z. Seems that velocity is not influencing my sim.
How to compute velocity of the sphere (or any other collision object) in H16 to have an impact in the fluid?
Thanks in advance!