DeKo d.

DeKo

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Distribute points (randomly) in a mesh with an increase in density towards the center (Points from Volume) Jan. 31, 2020, 6:16 a.m.

I want to render Pyro sim with particles. The usual workflow would be to advect particles by Pyro vel, but as I need only one frame and billions of particles, just looking for a simpler and more efficient way

Distribute points (randomly) in a mesh with an increase in density towards the center (Points from Volume) Jan. 30, 2020, 8:45 a.m.

Is there any way to scatter points on actual volume grid based on the density?

This is what I have when trying to scatter with Points from Volume made by Pyro. Any way to get rid of the voxels?

Pyro collisions velocity leak Jan. 9, 2018, 8:15 a.m.

dkzone
Try not using thin walled collision geo.
Thank you! It's already extruded to have thick geometry. Didn't helped, unfortunately.