DeKo d.

DeKo

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Recent Forum Posts

Pyro collisions velocity leak Jan. 9, 2018, 8:15 a.m.

dkzone
Try not using thin walled collision geo.
Thank you! It's already extruded to have thick geometry. Didn't helped, unfortunately.

Pyro collisions velocity leak Jan. 9, 2018, 7:33 a.m.

Hello guys,

maybe anyone knows why on pyro collisions, velocity still leaks? Density works properly, but not velocity.

Maybe there is some simple checkbox or it's by design and I should delete those velocities by some advanced hacks? Any ideas?

Thank you!

Point rendering/Billions of particles Nov. 7, 2017, 4:32 p.m.

tamte
definitely explore hengine point procedural, especially as auto procedural on object node, it's much more convenient than having to constantly recache, especially if the operation performed is fast like changing attrib values
Thank you very much. It seems like a solution. Of course, it sounds crazy to make a new HDA just for such purpose but trying to make it happens. Man, I miss Krakatoa))
Thanks!