Doug Richardson

DougRichardson

About Me

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Indie Gamedev
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United States

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Recent Forum Posts

Existing Operator Console Warnings with SideFX Labs Dec. 4, 2019, 7:52 p.m.

No, I did not experience this when updating from 17.5 to 18.0. I only have SideFX Labs installed on 18.0, while I had GameDevToolset installed on 17.5, and I get no opalias warnings like you are.

If I were you I'd double check my environment variables with the hconfig tool you can run from the Side Effects Command Line Tools application.



My guess is that HOUDINI_USER_PREF_DIR is somehow the same between your 17.5 and 18.0 installs.

HDA Terrain Scatter in UE4 Aug. 11, 2019, 11:03 p.m.

MrBrad
The Bake to Foliage sounds very promising. This could be a nice way to generate variations of a Houdini procedural asset within UE4.
!

MrBrad, I did a video on the mechanics of using Houdini to create UE4 foliage.

Could you please add a Heightfield hda sample in the houdini engine for ue4? Aug. 11, 2019, 11 p.m.

ChenA
I mean “sending UE4 objects over to Houdini to use as input parameters in Houdini ”.
Thanks.

ChenA: not sure if this is exactly what you had in mind, but I made another video that shows how to use a UE4 landscape as input to an HDA that can be used to scatter UE4 foliage.