Doxxina

Doxxina

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Maya user thinking to choose houdini as other tool March 17, 2014, 7:58 a.m.

Very thanks joker

But your situation is not the same that mine, i use maya for 5 months ago ops: so i'm a “noob” (like videogames ) but i have a “big experience” in the video editing with avid, premirere, fcp… now i choose the vfx because i love it.

So now my situation is that i'm very interested on this software; so i try to learn it both with maya, i have a lot of time so its not a problem for me; and if i dont need to use plugins knowing houdini obviously its a big plus for study

I have an other question and its about the scripting. I want to study python for the future because i use mari to; so this obviously is a plus if i want to work with nuke and mari; but now i see that houdini use python so obviously this is my 100% choose

Its complicated the scripting part of houdini? Its like in mari and nuke?

Thanks for your attention and again, sorry for my horrible english :roll:

Maya user thinking to choose houdini as other tool March 16, 2014, 7:40 p.m.

MartybNz
The good news is many people do already, Maya & Houdini are complementary softwares.

You can also use the Alt key in Houdini, there is a preference to turn it on, Preferences/3D Viewports

The documentation has a section called Maya to Houdini transitions too.
http://www.sidefx.com/docs/houdini13.0/start/maya_transition [sidefx.com]

Also there is a current project thread going on modelling improvements, some forward thinking going on there:

project “Houdini, a great modeler”
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31040 [sidefx.com]

The rigging appears to be quite good from the Maya/SoftImage users perspective.

animation and rigging
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31026 [sidefx.com]


Hope that can be of some help.

very thanks for the links

I forgot other question, and it is that now maya have the engine of houdini with a plugin; this is not a problem for houdini in the future? If i have this option why i have to learn houdini if i have the engine in maya?

Obviously its a question, i'm very interested in this software but is a important decision for me because i want to spend a lot of time with that

Maya user thinking to choose houdini as other tool March 16, 2014, 6:40 p.m.

Hi
I'm a maya user and i'm thinking to choose houdini as 2º tool thinking in a future job in vfx; my other option was modo but i prefer maya for modeling

The problem is that actually i'm studying nuke to; and i feel a bit confuse with the node graph of houdini and the node graph of nuke when i have to use both, move in nuke with ALT key, and in houdini with SPACEBAR but obviously this is not the biggest problem, the selection and connect nodes are a bit different to.. etc etc…

My question is if its possible to use maya and houdini both; i love maya and i'm trying to love houdini to but when i use maya and nuke i dont have any problems, but with houdini is different

Any experience with that? Is a good choice learn houdini thinking in the future of my job? I love the texturing, ilumination, render, compositing, fx; but i dont like so much the areas of modeling (specially organic) animation and rigging

Sorry for my bad english, i'm studying that to

Thanks!