Dryrainstudios

Dryrainstudios

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Introducing Houdini to a new games studio May 24, 2019, 5:40 p.m.

Hi Judith,

Thanks for video links, I'll go have a look.

I know an engineers time is precious but have you had any engineers worried that too much work is going to TA's. This studio has quite a few engineers

Introducing Houdini to a new games studio May 24, 2019, 4:36 p.m.

Hi Guys,

I have just started at a new games studio and I am currently the only VFX artist and the only artist with any Houdini industry experience in the company.

There is alot of interest and buzz about Houdini and I have been asked to give a lunchtime intro talk on Monday to a full room of people from the company. Artists through to founders, and i'm missing some examples for some specialties.

I have good examples of artist driven roles, VFX, environment, layout and prototyping but there has been ALOT of interest from engineers and I dont know how to showcase how including Houdini into the pipe will make their lives easier.

I saw a GDC talk from Insomniac about Spiderman which mentioned using Houdini to help put tags into the game which could relate to character intractable like edge grips/pullups and surfaces to swing off.

Has anyone got any other examples? Its a none affiliated studio, using many different games engines and for an artist is mainly maya/adobe centric although they believe in the right tool for the job

Its going to be about a 45 mins talk after pizza and settling in and i'm not going to do any live demos, just lots of videos and slides

Thanks for the help in advance

Ed

FBX export Houdini to Unreal. Normals correct but shading not May 9, 2019, 7:43 p.m.

Fixed it thanks to some help. Primative normals needed to be reversed and normals on points. Vertex normals is for smoothing