EZiniT .
EZiniT
About Me
Connect
LOCATION
London,
United Kingdom
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Character Rigging | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Mantra | Karma | Lighting | Pyro FX | Fluids | Destruction FX | Realtime FX | PDG | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Noisy Render with MPM Jan. 11, 2026, 3:57 p.m.
You said "The noise appears mostly on areas where I’m using a mask to blend different breakup/detail layers"
I think you could be onto something!
We covered some renderer settings and that doesn't seem to be an issue.
Tomas gave a great tip freezing one frame to help identify what could be wrong.....did you try that?
Personally I would remove everything at this point and try step by step adding it back, process of elimination
with very basic default settings.....pretty obvious advice but without a hip it's hard to give an accurate answer.
I think you could be onto something!
We covered some renderer settings and that doesn't seem to be an issue.
Tomas gave a great tip freezing one frame to help identify what could be wrong.....did you try that?
Personally I would remove everything at this point and try step by step adding it back, process of elimination
with very basic default settings.....pretty obvious advice but without a hip it's hard to give an accurate answer.
Looking a way to streamline workflow between /obj objects Jan. 9, 2026, 12:36 p.m.
Activate ghost other objects in the viewport.
Right click the geometry select mode icon (left of viewport), turn on "double click to jump to other object"
this enables swapping between any ghosted and working objects with just a double click in scene view
Similar thing by right clicking over the ghosted object for the menu "geometry/selectable template".
Other than that Python is probably your way to go.
Right click the geometry select mode icon (left of viewport), turn on "double click to jump to other object"
this enables swapping between any ghosted and working objects with just a double click in scene view
Similar thing by right clicking over the ghosted object for the menu "geometry/selectable template".
Other than that Python is probably your way to go.
Looking a way to streamline workflow between /obj objects Jan. 9, 2026, 2:25 a.m.
Are quickmarks what you are looking for?
1: Go to the node you want to focus on.....press CTRL + 1
2: Go to another node (any context).....press CTRL +2
Now all you need to do to swap between locations is press 1 or 2
There are 5 quickmarks in total available.
1: Go to the node you want to focus on.....press CTRL + 1
2: Go to another node (any context).....press CTRL +2
Now all you need to do to swap between locations is press 1 or 2
There are 5 quickmarks in total available.