EZiniT .

EZiniT

About Me

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LOCATION
London, United Kingdom
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | Character Rigging  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Mantra  | Karma  | Lighting  | Pyro FX  | Fluids  | Destruction FX  | Realtime FX  | PDG  | VEX

Availability

I am available for Freelance Work

Recent Forum Posts

Looking a way to streamline workflow between /obj objects Jan. 9, 2026, 12:36 p.m.

Activate ghost other objects in the viewport.

Right click the geometry select mode icon (left of viewport), turn on "double click to jump to other object"
this enables swapping between any ghosted and working objects with just a double click in scene view

Similar thing by right clicking over the ghosted object for the menu "geometry/selectable template".

Other than that Python is probably your way to go.

Looking a way to streamline workflow between /obj objects Jan. 9, 2026, 2:25 a.m.

Are quickmarks what you are looking for?

1: Go to the node you want to focus on.....press CTRL + 1
2: Go to another node (any context).....press CTRL +2

Now all you need to do to swap between locations is press 1 or 2

There are 5 quickmarks in total available.

Chop's staircase Jan. 8, 2026, 5:15 p.m.

A couple of methods to create a stepping channel in chops:

1, Use a chop wrangle and code it manually, change over time for example.

2, Use a waveform then use a count node to increment each time a channel crosses a trigger or release threshold.



Hope this helps!


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