Eckhart Piqueur


About Me

VFX Artist


Recent Forum Posts

GPU Cache or similar in Houdini Aug. 21, 2020, 3:48 a.m.

I suggest you look into packed primitives.

Normals flipping on extract silhoutte. Aug. 18, 2020, 10:07 a.m.

If the normals always have to point upwards, you can force them by setting them manually in an attribute wrangle.
With this little line of VEX:
@N = set(0, 1, 0);
That way, it doesn't matter whether they're flipped or not.

ROP Fetch /OpenGL - Frame not finishing, yet output is there July 23, 2020, 3:11 a.m.

I'll have a look once it happens again and let you know.
When I changed some settings such as the frame range, it didn't happen anymore.