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highly viscous flip fluids "sticky" by default? May 10, 2014, 9:07 p.m.

Anyone? :cry:

highly viscous flip fluids "sticky" by default? May 1, 2014, 3:58 p.m.

Sorry to bug you guys but thanks to this post I finally solved a lot of issues!
I'm using the Johner's setup that seems working very well but I was looking for a way to add the velocity field just on a couple of objects in my scene.

Johner said:
Edit: I should add, the Stick on Collision DOP supports scaling its effect via an external field, so you should be able to control the location of the effect.
But I'm kinda lost with Gas DOPs/VOPs
Any help would be very appreciated!
Thanks in advance.