Emil Rasmussen
Emil Rasmussen
About Me
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
Copenhagen,
Denmark
WEBSITE
Houdini Skills
ADVANCED
Environments
INTERMEDIATE
Digital Assets
BEGINNER
Procedural Modeling | Motion Editing | Animation | Cloth
Availability
I am available for Full Time Work
Recent Forum Posts
Animating Vellum weld constraints breakthreshold Oct. 16, 2025, 2:05 p.m.
Thank you.
I was wondering why i wasn't seeing any breakthreshold attribute on the constraintgeo.
So it's actually just a regular point attribute on the geo..
I was wondering why i wasn't seeing any breakthreshold attribute on the constraintgeo.
So it's actually just a regular point attribute on the geo..
Animating Vellum weld constraints breakthreshold Oct. 16, 2025, 11 a.m.
Hi, does anyone know why this wont work?
I want to animate the breakthreshold of my vellum weld constraints, so that the balloon pops at a specified frame.
So i thought, easy, lets dive inside the solver and animate the constraint, but it doesnt seem to work at all.
I animated the threshold to go from 100 to 0.001 on frame 25, but it doesnt seem affected by it. Only seems to be affected by whatever breakthreshold i set in the vellum constraint SOP
I want to animate the breakthreshold of my vellum weld constraints, so that the balloon pops at a specified frame.
So i thought, easy, lets dive inside the solver and animate the constraint, but it doesnt seem to work at all.
I animated the threshold to go from 100 to 0.001 on frame 25, but it doesnt seem affected by it. Only seems to be affected by whatever breakthreshold i set in the vellum constraint SOP
Temporal stable Normal attributes? Jan. 21, 2025, 6:13 a.m.
Hi,
i have a fluidsim where i have taken the fluidmesh and attribute transfered the normals to the fluid particles and then scatter onto those like the video in the attachment.
But my normals jitter a lot and att blur doesnt fix it. Seems i need to temporally stabilize the normal value over time, but i cant figure out how to do it
but as you can see i have this microjitter, anyone know if i can smooth it out?
i have a fluidsim where i have taken the fluidmesh and attribute transfered the normals to the fluid particles and then scatter onto those like the video in the attachment.
But my normals jitter a lot and att blur doesnt fix it. Seems i need to temporally stabilize the normal value over time, but i cant figure out how to do it
but as you can see i have this microjitter, anyone know if i can smooth it out?