Goddy Vivi McRoodt

Goddy McRoodt

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Please make my curve stiff *cries in vellum* (with video) Nov. 12, 2018, 2:38 a.m.

higher resolution needs higher amount of constraint iterations in order to converge so either increase your constraint iterations or substeps

also decrease the mass as mass is per point and more points make whiskers heavier

Thank you for the information . You have made my curves stiff with the constraint iterations tip

Please make my curve stiff *cries in vellum* (with video) Nov. 11, 2018, 10:39 a.m.

Hi All,

see my whiskers video.

You cannot make curves with a lot of samples stiff (or at least i don't know how to). But as soon as you have less points it starts to react the way you expect. This workaround is not ideal for characters with hair that needs the resolution.

Let me know what you guys think could be the solution here

also in a side note, 1 billion stiffness on default and 0.1 bend stiffness on default is very confusing to a core user who has no grains experience.

here is my scene H17

Thank you!


Vellum Rigid Wires Nov. 11, 2018, 10:19 a.m.

its quite frustrating yes

for me what helps is

upping substeps. but it makes it slower

and also, less points on the curve. If you have 100 points, it will flop around like it weighs 100kg. if you have 3 points, it's suddenly a .1gram light object

not sure why it works like that