Dominik Lange


About Me

Advertising / Motion Graphics


Dallas, United States

Houdini Skills

Procedural Modeling  | Digital Assets  | Animation  | VEX
Cloth  | Lighting  | Pyro FX  | Python
Fluids  | PDG


I am available for Freelance Work

Recent Forum Posts

Congratulations March 9, 2024, 11:18 a.m.

Curious, when will the winners on the contest be announced?

Best Houdini Utility Entries Jan. 8, 2024, 12:18 p.m.

Hey Everyone!

My submission: An SDF Modeling toolset for Houdini

This toolset allows you to model inside Houdini using the magic of SDFs.
  • Unbreakable Booleans
  • Powerful Transitions (Bevels, Chamfers and more)
  • 100% Non Destructive Modeling

The tools are run on Houdini volumes, have a powerful and flexible workflow, come with fast "math based primitives" but also allow for modeling with polygon or volume inputs.
There are also powerful post processing tools included, focused on hard surface modeling, that allow you to create sharp edges and UV seams.

Watch an intro into the toolset, that explains most of the available nodes and the modeling workflow:

Watch a tutorial on optimizing your mesh after modeling:

You can also download the toolset on github: []

Credit: A good bit of the base code for the SDF operations were taken from [] .
Thanks to the mercury team for releasing the code under the MIT license!

WIP | PlasticityBridge fo Houdini [Houdini Utility] Dec. 11, 2023, 6:59 p.m.

Very exciting! Been thinking about tackling this task but the websocket stuff is scary
Nice work!