Eilef Sandnæs


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Recent Forum Posts

Houdini Ocean Procedural in Karma April 11, 2024, 5:32 a.m.

We have been using the ocean procedural for allmost 200 shots on a project. When only displacing a grid we could have it low. But when using it to displace a flip sim we needed to have dicing close to 1, or we would see the seam on many shots between sim geo and the extrudet geo.

It used allot of ram, but made it so much easier to render ocean in Redshift.

if you can't do something in Houdini, you can't do it in any April 4, 2024, 7:41 a.m.

Tomas Slancik
FX Supervisor
Method Studios, NY

I've also heard that if you can't do something in Houdini, you can make the tool yourself and do what we want.
If not using karma camera - can I build an advanced camera myself using vex?

You can make lens shader with vex https://www.sidefx.com/docs/houdini/solaris/karma_lens_shader.html [www.sidefx.com]

Never tried to make one myself.

Would be nice if the same effect that's possible with Arnold and Lentil [www.lentil.xyz] plugin is possible in Karma to, but I have no idea.

MATERIAL override in LOP/SOLARIS, reading primvar April 3, 2024, 7:17 p.m.

Just a little heads-up regarding Redshift.

To use primvar strings with Redshift, you need to feed the string into this OSL shader [github.com] using the "RS String User Data" node.