Houdunnit
Houdunnit
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Recent Forum Posts
Deform an object using a spline? June 16, 2019, 11:38 p.m.
Thanks guys, I was using pathdeform but I was thinking “There has to be a more efficient way to do this”
Deform an object using a spline? June 16, 2019, 6:42 a.m.
Hey all, I realize this might be a trivial issue, but I need to get an object to obey the deformation of a spline. The goal is to create a bend curve that I can apply to a solid object (In this case a tube) and be able to be instanced. I've been trying to get it to work with a point deform but it's not playing ball.
Exporting a texture on a multi-layered object? March 14, 2019, 4:34 a.m.
Hello all!
So right now I have a pretty simple "Power plug' model, the idea is that I have two components, the metal bit of the teeth and the plastic bit of the handle part.
I have them merged and both the metal and plastic texture are separate, what I need, is to either merge the two textures into one output that can be referenced later, or to export the material on the unwrapped model so that way when I plug the model into an instance later, the materials will just be applied normally as one.
So right now I have a pretty simple "Power plug' model, the idea is that I have two components, the metal bit of the teeth and the plastic bit of the handle part.
I have them merged and both the metal and plastic texture are separate, what I need, is to either merge the two textures into one output that can be referenced later, or to export the material on the unwrapped model so that way when I plug the model into an instance later, the materials will just be applied normally as one.