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Recent Forum Posts

Save\export animation Channels as bhan\bclip May 14, 2015, 11:38 a.m.

Hi mate!
thanks a lot for the reply and the example!
I wonder about more methods…

Save\export animation Channels as bhan\bclip May 13, 2015, 3:50 a.m.

Hi to the smart people of the Houdini community :-)

Assume I have 1 animated point.
I wish to export this point with all of its attributes (tx,ty,tz,etc..) to recorded channels over time (change per frame).

what is the standard way to do it?
there is any difference in workflow when we talk about millions of point?

I started to look into it but wonder if you guys have any insight or hints
for better\efficient workflow.

I`m not looking to export geometry but only channels
to use smartly in other software.

Thank you !


Asset not coocking unreal 4.7.4 April 6, 2015, 3:54 p.m.

I have tried to import most simple sop asset of box with scale parameter :-)
the 3D Houdini logo appear and is never replaced by the cooked result.

but now when I opened new project it seem to work.

1.I`m not sure what is the difference between sop and geo level asset when
we talk about unreal domain…
2.how i`m create asset that waits for geometry to work on.
for example i have 3d object inside unreal and i want to scatter points on it using asset from Houdini.