Jeff Aberle2

Jeff Aberle2

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Rendering foam in FLIP simulations March 10, 2015, 5:26 p.m.

Jeff Aberle2
One thing I'm confused on is the same shader gets applied to bubbles, spray and foam if I try to shade the particles in the same Houdini file as the simulation. Is that also part of my problem? Or are they shaded differently somehow and I'm not seeing how?

I guess what I mean is. Aren't the bubbles, spray and foam all going to have the same shader which would make foam appear within the water as well as outside the water?

Rendering foam in FLIP simulations March 10, 2015, 4:07 p.m.

One thing I'm confused on is the same shader gets applied to bubbles, spray and foam if I try to shade the particles in the same Houdini file as the simulation. Is that also part of my problem? Or are they shaded differently somehow and I'm not seeing how?

Rendering foam in FLIP simulations March 10, 2015, 11:55 a.m.

Haven't heard from anyone on this topic. Are there tutorials that cover this subject in depth. I've been through the cmivfx tutorials, but the volume method of particles isn't discussed there. I see tutorials on fluids and I see beautiful renders and the authors make it seem like they just hit the render button to get the great looks. I'm missing something critical here.

Can a person hire people to make tutorials on specific subjects? Where would I find someone? Something simple starting with a Flip tank and taking it through to getting nice clear water with foam/bubbles/spray and ocean water with foam/bubbles and spray.