Kwesikwaa Hayford
Kwesikwaa
About Me
Expertise
Generalist
Location
Ghana
Website
Connect
Recent Forum Posts
Had anyone saw the C4D node-based demo? July 27, 2020, 12:31 a.m.
so you have people complain about Houdini's node system, cos they mostly aren't comfortable with nodes. And yet Maxon is working on the most unfriendly node system for simple stuff. what they are working on is essentially VOPS at the object/geo level. Is that beginner friendly? The irony! All those wires and huge nodes for a sphere and grid. lmao
If there is anything good about it then I think it's Redshift 3.
If there is anything good about it then I think it's Redshift 3.
MOPs: Motion Operators for Houdini Oct. 30, 2019, 2:34 a.m.
toadstorm
Sure, this can be done pretty easily. I'm attaching an example file for you. The quick way to convert objects to packed primitives here is to use MOPs Convert, but you can also do it manually if you'd like via Connectivity, Pack, and a couple other nodes. I'm demonstrating both methods. Once everything's packed, I'm just setting up pivot points for animation and then animating a falloff to un-shrink each piece in Y over time. Let me know if you have any questions!
Indie user

But I am glad you pointed me to the right node: “MOPs Convert”. Was looking in the Generator's tab instead. The MOPs Convert does exactly what I asked!
Thank you very much
Will sidefx consider a realtime renderer? Oct. 29, 2019, 12:10 p.m.
Hi guys, having used the opengl rendering with some comp work have given me some really beautifully unexpectedly results. With Karma coming up and Unity parading its HDRPL and LWRPL, is sidefx looking into realtime renderer or say an upgrade of the opengl renderer?