
Srdjan Tesan
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PolyPath - Connect EndPoints Feb. 22, 2021, 4:03 a.m.
Inside that node you have something that you can Change in Vex. I think
// Need to trace 2 paths if degree is exactly 2//
/ Pick the second-lowest-index point if it isn't an end point.
// (If it's an end point, that end point will be fusing to the current point.)
LOVE YOUR Yantra
I use Poly Path for CNC-paths -and combining FUSE(SOMETIMES-POWER of 2 GRIDS) CLEAN-SOP, give best RESULT .
// Need to trace 2 paths if degree is exactly 2//
/ Pick the second-lowest-index point if it isn't an end point.
// (If it's an end point, that end point will be fusing to the current point.)
LOVE YOUR Yantra

I use Poly Path for CNC-paths -and combining FUSE(SOMETIMES-POWER of 2 GRIDS) CLEAN-SOP, give best RESULT .
Weird "polyextrude flip" on negative curve values? Feb. 20, 2021, 8:22 a.m.
This Trick I learned in Asia Forums
than Skin on any Line polygon
Maybe It Helps
int previousPt = (@ptnum - 1 + @numpt) % @numpt; int currentPt = @ptnum; int nextPt = (@ptnum + 1) % @numpt; vector previousDir = point(geoself(), "P", previousPt) - point(geoself(), "P", currentPt); previousDir = normalize(previousDir); vector nextDir = point(geoself(), "P", nextPt) - point(geoself(), "P", currentPt); nextDir = normalize(nextDir); float radian = acos(dot(previousDir, nextDir)); vector centerDir = normalize(nextDir + previousDir); if (cross(nextDir, previousDir).y <= 0) { centerDir = -centerDir; } float r = chf("radius"); float vectorLength = r / sin(radian / 2.0); v@MoveVector = vectorLength * centerDir;
@P += v@MoveVector;
Maybe It Helps
Complex Mechanical Animations Feb. 7, 2021, 12:50 p.m.
@Aizatulin
