Luke Letellier

Luke Letellier

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Recent Forum Posts

Removing Noise from Vellum Wire/Hair Nov. 2, 2018, 6:15 p.m.

Like everyone else, I'm playing around with vellum - trying to create some spaghetti using the hair constraints. But I'm getting a lot of noise in the animation as the noodles try to settle. I'm cranked up the substeps and the collision passes, but can't seem to iron them out. Should I just be cranking these numbers up even more?





Thanks,
Luke

HDA Handles Documentation Aug. 24, 2018, 2:47 p.m.

Nope. Couldn't figure out a solution, and when the MOPs toolkit arrived that contained the features (and more) that I was trying to build into an HDA, I stopped looking.

https://www.motionoperators.com/ [www.motionoperators.com]

Correct Agent Orientation on Surface June 29, 2018, 4:30 p.m.

I'm populating agents on a sphere. When I hit play, the agents populated on sphere polygons whose @N.y>0 orient themselves to the surface normals correctly. However, those agents populated on polygons where @N.y<0 orient themselves so that they are walking on the inside of the sphere rather than the outside. Is there an adjustment I can make so that they orient themselves correctly (so that they walk upside down)?

I'm trying to avoid populating them only on the top half and giving them pre-roll to wander onto the other regions, as I have other more complex shapes that I'd like to do the same thing with.



Thanks,
Luke