Luke Letellier

Luke Letellier

About Me

Expertise
Not Specified
Location
Not Specified
Website

Connect

Recent Forum Posts

Vellum Struts w/out Polygons? July 22, 2019, 3:41 p.m.

tamte
well, structs can't be constructed if there are no primitives to intersect against to find the internal connections

Ah, that's what I wondering. Thank you!

Vellum Struts w/out Polygons? July 22, 2019, 2:28 p.m.

Windows 10.0.18362
H 17.5.258

Hello everyone,

I'm trying to use Vellum's Softbody struts with a mesh whose polygons have been removed by using the End Sop. However, I can't seem to get it to work, and I feel like I'm missing some sort of basic knowledge on how the struts function in general.

In the attached scene, I've adapted one of the project files that was shared with the recent Vellum Masterclass. I added in the Struts Vellum Constraints node and the Ends Sop. This is also the same project file that demonstrates the Vellum Rest Blend, and that node doesn't seem to work once I've removed the polygons either (though you'll have to reenable the Transform to see the effects).

Disable the Ends node, and the struts work fine. Enable the ends node, and the struts don't work. There's user error in here somewhere, just trying to find it.

Any thoughts would be great.

Thank you!
Luke

@ptnum > 0 July 19, 2019, 12:25 p.m.

Thank you Andr & Tamte! The background info helps me understand what's going on under the hood.