Luke Letellier

Luke Letellier

About Me

Not Specified
Not Specified


Recent Forum Posts

HDA Handles Documentation Aug. 24, 2018, 2:47 p.m.

Nope. Couldn't figure out a solution, and when the MOPs toolkit arrived that contained the features (and more) that I was trying to build into an HDA, I stopped looking. []

Correct Agent Orientation on Surface June 29, 2018, 4:30 p.m.

I'm populating agents on a sphere. When I hit play, the agents populated on sphere polygons whose @N.y>0 orient themselves to the surface normals correctly. However, those agents populated on polygons where @N.y<0 orient themselves so that they are walking on the inside of the sphere rather than the outside. Is there an adjustment I can make so that they orient themselves correctly (so that they walk upside down)?

I'm trying to avoid populating them only on the top half and giving them pre-roll to wander onto the other regions, as I have other more complex shapes that I'd like to do the same thing with.


Polyreduce an Agent June 29, 2018, 4:07 p.m.

Is it possible to polyreduce an agent before duplication and still have the motion capture clips function correctly? I've opened up the mocapbiped –> geo_Skin node, and tried plopping a polyreduce beneath the file node, but it's not having any effect at all.