Mark Wallman

Mark Wallman

About Me

EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
United Kingdom
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

APEX_LOP SOP_rigBuilder errors with adding more than one geo July 31, 2026, 3:50 p.m.

Hi.

I am adapting the example from the Docs regarding building a full APEX rig in LOPs.

https://www.sidefx.com/docs/houdini22.0/character/kinefx/lopanimation.html [www.sidefx.com]

In the example there is just a tube. But as soon as I add two object it is throwing errors at me. Diving inside the APEX SOP_rig_builder I can see the deformation is working fine. But as soon as I come back out into LOPs and add a APEX animate LOP I can only deform one object.

I think this might have something to do with packing and unpacking but I am at a bit of a loss.
In the SOP_RigBuilder I have tried renaming the two pieces of geometry

/geo/ball.shp
/geo/tube.shp

to

/geo/*.shp

but it does not seem to like it.


Any help would be much apricated.

Regards. Mark

Scrubbing timeline with APEX char in scene very slow July 28, 2026, 3:20 p.m.

H8. I'm noticing a lag with the beta apex lop nodes. Namely scrubbing a simple tube on the apex animate lop. It's actually the tube example from the docs animating in apex lops. I'm on windows. I'm yet to try changing nvidia drivers or the old ui. I'll report back o ce I have done some more testing.
Best. Mark

It seems that the bicycle gear chain can't be implemented in July 2, 2026, 5:21 a.m.

thanks!