Mark Wallman
Mark Wallman
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
United Kingdom
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
How to edit and add USD blendshapes April 12, 2025, 5:51 a.m.
Hi. Making a new post.
Solved.
To get my sculpt to work I hade to delete a few attributes after the sculpt: See pic.
Best
Solved.
To get my sculpt to work I hade to delete a few attributes after the sculpt: See pic.
Best
How to edit and add USD blendshapes April 12, 2025, 4:44 a.m.
Hi All.
I have a USD Skel export from Maya with a blendShape.
All works well, the animation comes in along with the blend shape. What I am trying to do now is:
1: modify the existing blendshape
2: create a new blendshape
Has anyone come across this? I think I am almost there. Just not wiring thing up in the right order. Best. Mark
EDIT: I have come across this post, which works.
https://www.sidefx.com/forum/topic/86525/ [www.sidefx.com]
What I am doing is using a sculpt SOP, which for some reason stops working. I think it might have something to do with packing and unpacking??
I have a USD Skel export from Maya with a blendShape.
All works well, the animation comes in along with the blend shape. What I am trying to do now is:
1: modify the existing blendshape
2: create a new blendshape
Has anyone come across this? I think I am almost there. Just not wiring thing up in the right order. Best. Mark
EDIT: I have come across this post, which works.
https://www.sidefx.com/forum/topic/86525/ [www.sidefx.com]
What I am doing is using a sculpt SOP, which for some reason stops working. I think it might have something to do with packing and unpacking??
how to stop foot/hand slide in USDSkel mocap April 9, 2025, 7:54 a.m.
Hi. Thanks for all the info. Loads to look at!
Best. Mark
Best. Mark