Mark Wallman

Mark Wallman

About Me

VFX Artist
United Kingdom


Recent Forum Posts

Houdini 18.5 Sneak Peak Oct. 16, 2020, 2:49 a.m.

Hi. It has always been said that Karma is for USD only. I am not a programmer but I'm guessing supporting two ways of rendering in Houdini would be a bit full on. I know Karma GPU is not on the feature list, it was more that I was not expecting even a tech preview until another year or so. There are other options instead of Mantra. 3Dleight, Renderman, Arnold etc that either partially support or plan to support both ways of rendering in Houdini. Not perfect I know. But if you look at Maya. If you want to do any proper rendering on a farm or using batch you have to pay extra to get a licence of Arnold that does not watermark. That is just standard Maya let alone USD in the future versions of Maya.



Houdini 18.5 Sneak Peak Oct. 15, 2020, 2:36 p.m.

Hi. I almost chocked on my dinner when a look at gpu karma came up. The speed sidefx all work at is insane!

Houdini 18.5 Sneak Peak Oct. 15, 2020, 2:47 a.m.

Hi. Most animators I work with just want two things in this order:
1: realtime playback
2: a rig that works (not an over complicated uber rig that does too much but not the basics correctly).

Like it or not Maya is really good at shifting lots of transforms and verts around. I agree that in theory rigging nodal makes it easier to “see” your rig. I am sure SideFX will crack the nut of faster playback in viewport in time. Damm. It would make things so much easier to do the rigging and animation in Houdini. What I would like to do at some point is build the same rig in Maya and Houdini and get an animator to try both. The animators I have worked with are very precious about their software. Getting them to try something else needs a big carrot on a stick. Just my random thoughts ;-)