Mark Wallman

Mark Wallman

About Me

Expertise
VFX Artist
Location
United Kingdom
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Recent Forum Posts

Dreamworks opensource renderer Aug. 6, 2022, 5 a.m.

Hi. dreamworks are going to opensource their renderer latter this year. The promo shows it in Houdini.

https://www.awn.com/news/dreamworks-animation-release-moonray-open-source [www.awn.com]

https://www.youtube.com/watch?v=RgVbXwfCy3w [www.youtube.com]

Best. Mark

USD workflow Maya anim to Houdini July 29, 2022, 1:42 p.m.

Hi all. Having tried to set something up in Bifrost, it is unfortunatly something I would never attempt again. I got help from AD but the phrase "Rube Goldberg machine" comes to mind using Bifrost, IE: something that is very simple becomes very complicated.

This plugin (multiverse) is the only way I would advise you to get things in and out of Maya if you are going the route of USD.

https://j-cube.jp/solutions/multiverse/ [j-cube.jp]

For this year as it was too late to get this installed on our machines I have made a Houdini HDA that can take either cached usd animations or model geo and create the sublayering of model and animation automatically. Technically in Bifrost you can strip out UV/normal data etc and just end up with the point translation from animated meshes it is just too hard to set up so I am doing this in Houdini instead.

If you can use multiverse for Maya it will make all your problems go away. I cannot recommend it enough. It is super easy to use with no learning at all. Out of the box USD in Maya seems really fragmented so if you are just using a basic install of Maya I would just use it for straight mesh export and dont bother with anything else. Best. Mark

Karma - Point Color (Cd) not rendering with XPU? July 26, 2022, 10:54 a.m.

Hi.

Cd becomes displayColor in USD. If you have a look at scene graph details you should see it. Best. Mark