 
    Maksym Mikhalov
MikhalovMaksym
About Me
EXPERTISE
                Animator
            INDUSTRY
                
                        Design  | Film/TV  | Gamedev
                
            Connect
LOCATION
                
                    
                        kiev, 
                    
                    Ukraine
                
            WEBSITE
                Houdini Skills
ADVANCED
                
                        Animation
                
            Availability
I am available for Freelance Work
            Recent Forum Posts
Karma texture lookups Oct. 23, 2025, 10:03 a.m.
 Hi everyone, I’d really appreciate some help))
I’m using Wedge to bake textures from COPs, and I constantly test results in the Karma render.
When rendering, Karma creates a .rat copy of the texture and then keeps reading that .rat file on subsequent renders instead of the original texture. If I update the original texture, Karma still uses the old .rat, so the changes don’t show up. I end up making new file versions each time, which is inconvenient.
Is there a way to force Karma to always re-check the original texture (or to not create/use the .rat cache at all)? This behavior causes constant friction in my workflow. If anyone knows a solution, many thanks!
            I’m using Wedge to bake textures from COPs, and I constantly test results in the Karma render.
When rendering, Karma creates a .rat copy of the texture and then keeps reading that .rat file on subsequent renders instead of the original texture. If I update the original texture, Karma still uses the old .rat, so the changes don’t show up. I end up making new file versions each time, which is inconvenient.
Is there a way to force Karma to always re-check the original texture (or to not create/use the .rat cache at all)? This behavior causes constant friction in my workflow. If anyone knows a solution, many thanks!