Mladen Kevic
Mladen Kevic
About Me
EXPERTISE
Generalist
Connect
LOCATION
Banja Luka,
Bosnia and Herzegovina
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Animation
INTERMEDIATE
Motion Editing | Karma | Lighting | Fluids | Destruction FX
BEGINNER
Character Rigging | Solaris | Pyro FX
Availability
I am available for Full Time Work
Recent Forum Posts
i need help with spider leg Jan. 7, 2025, 5:49 a.m.
thanks, that is what I need from that leg
I'm probably overcomplicated it with the idea to have lookat at tip to align it always to body and then i stuck to option to work with tags for all legs
was this possible with the editgraph technique from Max Rose?
I'm probably overcomplicated it with the idea to have lookat at tip to align it always to body and then i stuck to option to work with tags for all legs
was this possible with the editgraph technique from Max Rose?
i need help with spider leg Jan. 6, 2025, 6:54 a.m.
I did check Spider from Content-Library, but it just have IK solver for complete leg, as i mention before i need to have more control over tip of the leg, that's why i stared this post
i need help with spider leg Jan. 5, 2025, 10:29 a.m.
Hello everyone,
I am working on a short movie where I would like to use an APEX rig for the spider (main character).
I created manually one leg, and now I am looking for a way to make it 'procedural' or to work with tags to create 7 more
the main reason that I don't use MultyIK is that I would like to control the angle of the last section of the leg and to be always on one plane
if anyone can help me I will buy him/her a beer
scene file is attached
I am working on a short movie where I would like to use an APEX rig for the spider (main character).
I created manually one leg, and now I am looking for a way to make it 'procedural' or to work with tags to create 7 more
the main reason that I don't use MultyIK is that I would like to control the angle of the last section of the leg and to be always on one plane
if anyone can help me I will buy him/her a beer
scene file is attached