Mladen Kevic

Mladen Kevic

About Me

EXPERTISE
Generalist

Connect

LOCATION
Banja Luka, Bosnia and Herzegovina
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Animation
INTERMEDIATE
Motion Editing  | Karma  | Lighting  | Fluids  | Destruction FX
BEGINNER
Character Rigging  | Solaris  | Pyro FX

Availability

I am available for Full Time Work

Recent Forum Posts

APEX autorig multiik, with twist bones May 23, 2025, 4:40 p.m.

Hi everyone, i want to make control rig based on Character Creator rig, whitch have twist bones in limbs.

i tried just to tag with "_Arm" control points (shoulder, elbow, hand) but in autorig component multiik, iksolver use all bones

i recreate similar setup to better represent the issue




so it turns out bended


if i dive in in graph and disconnect this twist bones from IK solver it behave as i would like


is there a way to set in autorig component to use just tagged bones?

thanks,
Mladen

Guides properties in 20.5.584 May 20, 2025, 8:32 a.m.

in Houdini 20.5.522, and older, i could add a properties dictionary for "promote", "shape..." and other parameters to be used in APEX autorig controller.

Currently, in 20.5.584, it doesn't work, it sees it only if it's provided over Base.skel.

so i wonder is that some new feature or to report it as bug?

rigging a spring Feb. 26, 2025, 7:13 a.m.

Hi

my advice when rigging spring is that apply bone deform on on curve it self and apply sweep after deformation, in that case wire of the spring will remain consistent.

besides that will be much simpler to weight paint it.

hope it helps