Mladen Kevic
Mladen Kevic
About Me
EXPERTISE
Generalist
Connect
LOCATION
Banja Luka,
Bosnia and Herzegovina
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Animation
INTERMEDIATE
Motion Editing | Karma | Lighting | Fluids | Destruction FX
BEGINNER
Character Rigging | Solaris | Pyro FX
Availability
I am available for Full Time Work
Recent Forum Posts
APEX autorig multiik, with twist bones May 23, 2025, 4:40 p.m.
Hi everyone, i want to make control rig based on Character Creator rig, whitch have twist bones in limbs.
i tried just to tag with "_Arm" control points (shoulder, elbow, hand) but in autorig component multiik, iksolver use all bones
i recreate similar setup to better represent the issue


so it turns out bended

if i dive in in graph and disconnect this twist bones from IK solver it behave as i would like

is there a way to set in autorig component to use just tagged bones?
thanks,
Mladen
i tried just to tag with "_Arm" control points (shoulder, elbow, hand) but in autorig component multiik, iksolver use all bones
i recreate similar setup to better represent the issue
so it turns out bended
if i dive in in graph and disconnect this twist bones from IK solver it behave as i would like
is there a way to set in autorig component to use just tagged bones?
thanks,
Mladen
Guides properties in 20.5.584 May 20, 2025, 8:32 a.m.
in Houdini 20.5.522, and older, i could add a properties dictionary for "promote", "shape..." and other parameters to be used in APEX autorig controller.
Currently, in 20.5.584, it doesn't work, it sees it only if it's provided over Base.skel.
so i wonder is that some new feature or to report it as bug?
Currently, in 20.5.584, it doesn't work, it sees it only if it's provided over Base.skel.
so i wonder is that some new feature or to report it as bug?
rigging a spring Feb. 26, 2025, 7:13 a.m.
Hi
my advice when rigging spring is that apply bone deform on on curve it self and apply sweep after deformation, in that case wire of the spring will remain consistent.
besides that will be much simpler to weight paint it.
hope it helps
my advice when rigging spring is that apply bone deform on on curve it self and apply sweep after deformation, in that case wire of the spring will remain consistent.
besides that will be much simpler to weight paint it.
hope it helps