Nima Ghorab
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Recent Forum Posts
Colliding particles with a static removing geometry April 15, 2025, 12:38 p.m.
MiloStormAs vicvvsh has mentioned, changes in point numbers cause the simulation to break!
Why do particles explode when I remove part of a collision mesh at a specific frame?
Colliding particles with a static removing geometry April 10, 2025, 1:36 p.m.
Thanks a lot.
Sorting point numbers solved the problem.
Sorting point numbers solved the problem.
Colliding particles with a static removing geometry April 9, 2025, 11:30 p.m.
VortexVFXThank you so much.
I think the changing point count might be throwing off the deforming-geometry sourcing for the collider... it's more for actual deformation, not partial-deletion.
Try having each half be a separate, non-deforming static object, then just "switch off" the top one... not sure if there's a more elegant way, I've used a Switch DOP.
But the problem is that if you want to delete the primitives of the geometry dynamically during the simulation, this method won't work anymore.
I know that we can use volumes instead but I'm curious to know why this happens for surface colliders.