Shubham Thakur

Necro

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Recent Forum Posts

Need help with rendering ocean simulation in Karma XPU. May 29, 2025, 3:49 p.m.

I don't know why this is causing any issue I must be doing something wrong but I have no idea what because this is first time I am using Karma for rendering flip. I made two Houdini ocean procedural nodes one for the sim one for the ocean, merged it. Texture is applied on the volume or the grid well but for it's not getting applied on the sim part as you can see in the image. The white part is the sim part and the textured part is of extended grid. Is this a UV issue?

I have tried rendering it with Mantra although output is good but even a low res render is taking around 12-20 mins per frame to render. So Please I need your help with this.

How to remove the part(s) I need using the mask April 19, 2025, 1:17 a.m.

Did you manage to find the solution?

Need help with improving this flip simulation June 28, 2024, 11:59 p.m.

play_w_madness
Looks like container boundaries, it's too shallow and there's not enough padding above the water level
I tried using Narrow Band but facing same issue, so I tried spherical method and decreased isovalue to -0.006 it kinda worked but lost the 'look' of it.