Lei Wu
Nuuk
About Me
Technical Artist | Procedural Artist | Parametric Architect | Poor Student who needs a job |
Using Houdini as prime DCC since 2020, specializing in developing procedural tools and optimizing pipelines for engine integration
EXPERTISE
Freelancer
INDUSTRY
Gamedev
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets
INTERMEDIATE
Environments | VEX | Python
BEGINNER
Solaris
Availability
I am available for Full Time Work
Recent Forum Posts
Group Selection stuck in loop select mode July 24, 2025, 6:05 p.m.
Same issue here
BEST GAME ART TOOL | SUBMISSIONS July 13, 2025, 11:57 p.m.
Here's my Strangler Fig Generator. It was created to simulate this entangled banyan tree that “strangles” ruins, cliffs, or temples with its adaptive aerial roots, to enhance desolate, ancient, or overgrown wildscape scenes.
It's optimized, and with Lods and ucx collisions ready. All the hanging roots / leaf clusters were created in Houdini. It also includes companion elements like moss and wrapping roots for added environmental integration.
Unreal 5.5
Houdini 20.5.613
This video is a clean submission, showing how the submitted scene was built:
This shorter video used third-party environment assets, but only to demonstrate how the tool works in a game scene and how it interacts with environment objects:
Source files: https://1drv.ms/u/c/79453959d1dcf11e/EeY1l8gRd7lJkbAIyX-3V_wBDV1JMHLFu_N5nDxJNt4ZWQ?e=RDkfkV [1drv.ms]
Day 4 | Model: SOPS | FOLIAGE | Image March 4, 2025, 5:10 p.m.
Day 4 Foliage
no outside assets




no outside assets