Lei Wu

Nuuk

About Me

Technical Artist | Procedural Artist | Parametric Architect | Poor Student who needs a job | Using Houdini as prime DCC since 2020, specializing in developing procedural tools and optimizing pipelines for engine integration
EXPERTISE
Freelancer
INDUSTRY
Gamedev

Connect

LOCATION
Toronto / Oakville, Canada

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets
INTERMEDIATE
Environments  | VEX  | Python
BEGINNER
Solaris

Availability

I am available for Full Time Work

Recent Forum Posts

Group Selection stuck in loop select mode July 24, 2025, 6:05 p.m.

Same issue here

BEST GAME ART TOOL | SUBMISSIONS July 13, 2025, 11:57 p.m.





Here's my Strangler Fig Generator. It was created to simulate this entangled banyan tree that “strangles” ruins, cliffs, or temples with its adaptive aerial roots, to enhance desolate, ancient, or overgrown wildscape scenes.
It's optimized, and with Lods and ucx collisions ready. All the hanging roots / leaf clusters were created in Houdini. It also includes companion elements like moss and wrapping roots for added environmental integration.

Unreal 5.5
Houdini 20.5.613


This video is a clean submission, showing how the submitted scene was built:


This shorter video used third-party environment assets, but only to demonstrate how the tool works in a game scene and how it interacts with environment objects:


Source files: https://1drv.ms/u/c/79453959d1dcf11e/EeY1l8gRd7lJkbAIyX-3V_wBDV1JMHLFu_N5nDxJNt4ZWQ?e=RDkfkV [1drv.ms]

Day 4 | Model: SOPS | FOLIAGE | Image March 4, 2025, 5:10 p.m.

Day 4 Foliage

no outside assets