Ondrej

Ondrej

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Recent Forum Posts

Camera pan with a "look at" constraint Jan. 10, 2018, 4:12 p.m.

Houdini 17 will have a new option to continuously export the view changes to the camera so you don't get that snapping back to your camera interest on mouse release. This option effectively just applies the constraint after each processed mouse motion to give a smooth motion. I don't know whether this specifically addresses your particular problem, but I thought I'd mention it.

Rotate axis - bug? May 29, 2017, 3:40 p.m.

Taking another look at this now, I think I misspoke earlier. For the Y tool we hide the edge on rings regardless of that preference setting, so there's no reason I can see that we shouldn't just change the default to showing those rings.

I've changed it for the next major release. I'm not going to bother porting back to 16.0 since daily builds will just use the currently set preferences anyway.

Rotate axis - bug? May 25, 2017, 2:32 p.m.

McNistor
Yes, it does for me too. I was just curios as to why does such a feature exist, in other words, in what situations is it useful to have those axis hidden. The active by default feature works for when the gizmo is perfectly aligned to world because either the object has 0 rotation or the gizmo's alignment is set world and only in these cases.

In many instances you'll have a handle with both the translate axes and the rotate rings. In these cases, the edge-on rings, that you probably don't want to manipulate, will tend to obscure the axes, which you do want to manipulate. This is why we default to hiding those edge-on rings.