Paul Griswold

Paul Griswold

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Input on render farm machines wanted Feb. 4, 2022, 4:34 p.m.

Hi all -

I've transitioned from production to teaching at a university. They are in the process of replacing their existing render farm and we're having a meeting to discuss options.

With everything being GPU accelerated, I wasn't sure what the current trend is. These machines will be rendering everything from After Effects projects to Renderman to Redshift and Arnold. So both CPU and GPU performance is important.

Does anyone have a particular server they like for this application? Note, it can't be any kind of DIY machine. This is a large university and they want warranties and the ability to call someone if something goes wrong.

Or are trends shifting in a different direction? Are there any rack-mount servers that run with Ampere-based GPUs favored by folks in this industry?

Thanks for any advice & input!

-Paul

Attribute paint - capture paint question April 21, 2020, 9:08 a.m.

I wasn't talking about the UI, I was talking about the concept of things being object-oriented. So, everything that uses a brush as a tool would be pulling from the same brush library. Update or create a new tool, everything else inherits the update.

But again, I realize that's way too simplified of a concept. I was just wondering.

-Paul

Attribute paint - capture paint question April 18, 2020, 2:07 p.m.

Got it. I know nothing about coding at all, so I was thinking of it the way I think about UI's. You have a library of things, so every button is referencing a single (or a few) button designs. Change the referenced design and everything in the UI immediately updates. I just figured a brush is a brush, so update or create a new one, and propagate the features to all brushes.

I'm sure it's significantly more work than that, but I was kinda hoping it was a reasonably quick update. The new tool is pretty darned nice.

Thanks!

Paul