Pavel Zosim

Pavel Zosim

About Me

Technical Artist (VFX) focused on procedural workflows and tool development in Houdini. Work includes attribute-driven systems, geometry generation, and pipeline-oriented setups. Tools are designed as deterministic networks that can be reused across production contexts. Primary focus: - Proc...  more
EXPERTISE
Indie Gamedev
INDUSTRY
Gamedev

Connect

LOCATION
Chisinau, Moldova, Republic of

Houdini Skills

ADVANCED
Procedural Modeling
INTERMEDIATE
Environments  | Digital Assets  | Character Rigging  | Motion Editing  | Animation  | Solaris  | Mantra  | Karma  | Lighting  | Pyro FX  | Fluids  | Destruction FX  | Realtime FX  | PDG  | VEX  | Python

Availability

I am available for Full Time Work

Recent Forum Posts

Procedural Tire Generator (Houdini) March 24, 2026, 5:25 a.m.

Working on a procedural tire generator in Houdini.

The system builds tire geometry using profile-based construction,
radial symmetry, and procedural tread patterns.

The setup separates base shape, tread generation,
and secondary detail layers for controlled variation.



More details:
https://www.pavelzosim.com/post/procedural-modeling-tire-generator [www.pavelzosim.com]