Paulo Vinicius
Pavini
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Recent Forum Posts
Setting up Whitewater shader in MaterialX? Sept. 11, 2024, 2:49 a.m.
What it worked for me, but I didn't have the exact foam result, is to turn points into volumes and control their size (widths) with a wrangle inside de solaris.
I also used the legacy preset from vex shader builder, but I can't control exactly the opacity like the principle shader does. For me, this almost gave me the artistic result, but I feel something is still missing.
I also used the legacy preset from vex shader builder, but I can't control exactly the opacity like the principle shader does. For me, this almost gave me the artistic result, but I feel something is still missing.
Voronoi morph July 23, 2024, 3:41 a.m.
tamteThank you.
here is the VOP version replicating the VEX logic in the file
Voronoi morph July 21, 2024, 3:53 a.m.
Pavinitamte
You hardly provided any information so can't expect an answer without clarifying
Voronoi morph is a generic term that can mean many things, even simple search will return very unrelated effects, so one can just assume what exactly you mean
You also didn't provide the scene or at least the VEX code you have problem translating to VOPs
The fun fact is just after complaining I received an answer. But, here I go:
What I want is to morph the pieces of a geometry A into a geometry B, like a shape being dissolved to be another one (the final effect).
I got this project, I understood the logic, but I can`t translate it to VOPs, or even create something different.