Aleksander Moskwa
Requson
About Me
EXPERTISE
                VFX Artist
            Houdini Skills
ADVANCED
                
                        Karma
                
            INTERMEDIATE
                
                        Procedural Modeling  | Character Rigging  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Solaris  | Mantra  | Lighting  | Pyro FX  | Fluids  | Destruction FX  | PDG  | VEX
                
            BEGINNER
                
                        Environments  | Digital Assets  | Crowds  | Muscles
                
            Availability
I am available for Freelance Work
            My Badges
Recent Forum Posts
Iron Heart Submissions April 2, 2025, 9:05 a.m.
 It's yet again a pleasure to participate, thanks to everyone for making it happen.
This year I wanted to create only animations, and it's a whole different piece of cake. I had to skip 2 days with a still when morale were too low and I was running out of time.
Yet again this month taught me so much.
Copernicus is my new home now, with just a few upgrades it might completely outclass any other texture creation toolset.
            This year I wanted to create only animations, and it's a whole different piece of cake. I had to skip 2 days with a still when morale were too low and I was running out of time.
Yet again this month taught me so much.
Copernicus is my new home now, with just a few upgrades it might completely outclass any other texture creation toolset.
Day 31 | RENDER: LOPS | UNDERWATER | Animation March 31, 2025, 7:31 p.m.
 31 Underwater
Alright, so that's it huh
I wanted to make it simpler, but then felt bad about drowning Electra so decided to change the course. I think it came out pretty slick.
Lights are all procedural MTLX stuff, seabed heightfields, textures cops, pyro sand dust and pop bubbles and sand. Comp in COPs
 
            Alright, so that's it huh
I wanted to make it simpler, but then felt bad about drowning Electra so decided to change the course. I think it came out pretty slick.

Lights are all procedural MTLX stuff, seabed heightfields, textures cops, pyro sand dust and pop bubbles and sand. Comp in COPs
Day 30 | RENDER: LOPS | MOONLIGHT | Animation March 30, 2025, 6:27 p.m.
 30 Moonlight