Rob Chapman

Rob Chapman

About Me

Long in the tooth VFX Technical Artist, Interactive Multimedia Developer > Softimage 3D Generalist > XSI FX artist > VR Developer > Houdini FX Artist / Lead > Virtual Production FX technical Director hobbyist Quadcopter pilot and builder, Brown Belt Brazilian Ju-Jitsu
EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
London, United Kingdom

Houdini Skills

ADVANCED
Hair & Fur  | Cloth  | Crowds  | Fluids  | Realtime FX
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Mantra  | Destruction FX
BEGINNER
Character Rigging  | Motion Editing  | Animation  | Muscles  | Solaris  | Karma  | Lighting  | PDG  | VEX  | Python

Availability

I am available for Contract Work

Recent Forum Posts

Muscles, Tissues & Skin examples houdini 20 April 13, 2024, 5:29 p.m.

just found this...



with a link to capybara all muscled up correctly with Franken muscles in houdini 20 hip, google drive file link in the description !

Muscles, Tissues & Skin examples houdini 20 April 11, 2024, 6:20 p.m.

Hey Sidefx folks, am in a bit of limbo for current correct methods in using latest muscles, tissues and skin tools in houdini 20. there is very little info out there and so am requested some please!

I found this on the conent library as the latest muscle example setups

but its very much specific for houdini 19.0.568 ... and it seems things have changed considerably in tools, workflow techniques and simulation methods. this is a pretty ugly way to digest the already outdated info on this giant wall of text inside the multiple postit notes! but at least it was the luxury of a working scene wired as intended! which is better than nothing.

tantalisingly this was released a week or so ago


with snippets and further info along how to wire all these up together as a broad outline whole but nothing regarding an actual scene or working example setup with the methods outlined above? I cant seem to find anything except older example setups of muscles ,tissue and skin and as a new learner to the topic am somewhat confused on where best to begin

ideally can we not have this example up to date scene being used in v20 demos? its been out over 5 months already now and nothing new regarding working examples of these all together in one scene or character.

or the very least the capybara test geometry with bones, muscles and skin wired up in the latest methods in houdini 20 already? Im at a loss between where start learning to plug what into where and which way it should be plugged with so many different ways to do it right now!

ideally like this?

from the video above.

Iron Heart Submissions April 4, 2024, 5:03 p.m.

Day (thankfully its over) only a few lates, but a submission for every day earned my iron heart medal



first time Mardini entrant, congrats to all the players and to sideFX for running a neat creative competition