Ronan Croyal


About Me


I'm a self taught Technical Artist. I've started learning Maya back in January 2018. 2018-2021// My first project was for a friend in Architecture School, I've helped him with everything related to 3D and video editing. The continuous change in the project made me look into Houdini. Seeing how amazing it was and the possibility it offered, I decided to let Maya aside and focus only on it. A choice I definitely do not regret. I've started working on my own procedural assets in Houdini, to put in practice what I've learned and expand my knowledge of the software. I've worked on a lot of different assets, mainly focusing on architecture and workflow enhancement tools. Seeing the rapidly growing interests across multiples industries and the vast array of possibilities offered by Unreal Engine 4, as well as the amazing and powerful combination with the Houdini Engine, I decided to invest time in learning it. It was a great decision and it helped me widen my knowledge of the CG world and express my creativity as well as give me new ideas for future projects and possibilities. 2021// In addition to Houdini and UE4, two softwares I now have a good knowledge of, I use DaVinci Resolve, After Effects, Quixel Mixer, Affinity Publisher/Designer/Photo as well as Nuke and Clarisse; which are two softwares I'm investing the most time in(beside Houdini and UE4). These are the two softwares I would like to evolve and have a good knowledge of since they fit into my workflow and interests. My main passions aside of the never-ending possibilities of proceduralism and the CG/VFX world in its entirety, are mainly film and music. I also like going to concert and festival and many other things. I'm open for job opportunities !


Recent Forum Posts

How to add an event "On Bake" to an HDA March 7, 2022, 7:06 p.m.


Is there a way to add to an HDA an event handler similar (or something similar) to those available in the "Scripts" page when an HDA is "Bake" in Unreal ?
It's just to switch to "1" an integer parameters on my HDA.
This is what it looks like with an "On Deleted" Event Handler, but it doesn't work as I expected in Unreal.

Thank you for your help

Normal corners-Replicate "Stretch Around Corners" from sweep March 31, 2021, 6:42 a.m.

Wow, this is great! Thanks a lot!

Normal corners-Replicate "Stretch Around Corners" from sweep March 28, 2021, 7:30 a.m.

Hey, thanks a lot !
It's working fine for planar curve indeed. Do you have an idea how to adapt that to primitives like in my example ?
I will find a way to adapt your solution to my problem otherwise.
Thank you !