Ronan Croyal


About Me


I'm a self taught VFX Generalist. I've started learning Maya back in January 2018. My first project was for a friend in Architecture School, I've helped him with everything related to 3D. The continuous change in the project made me look into Houdini and that's when my passion for proceduralism has begun. So I started learning it back in May 2018 and definitively let Maya aside.Beside Houdini, my other main focus is Nuke. I also used and learn from time to time After Effects and DaVinci Resolve, as well as Substance Painter and Quixel Mixer. Since the beginning of Summer 2019, I've dived into Unreal Engine 4 too.Aside the regular masterclasses and tutorial, I've started working on my own procedural assets in Houdini since the beginning of 2019, to put in practice what I've learned and expand my knowledge in the software. I've started a lot of different assets, mainly focusing in architectural pieces. My main passion aside of VFX, proceduralism and learning, are mainly film and music. I also like going to concert/festival and many other things .I'm open for job opportunities !


Recent Forum Posts

Rotate line to be align to axis April 4, 2020, 3:57 a.m.

akirasun_sh: It doesn't work properly on other line. Thank you anyway

vusta: What's up with the “what the ???”.
If you refer to my question, I'm not really good at math, it might seem like a stupid question for you, but yeah, I wasn't able to figure that out by myself.
And for the triangle in my scene, it was just a test I did because i thought this could help.

Anyway, your solution works perfectly ! Thanks a lot

Rotate line to be align to axis April 3, 2020, 11:16 a.m.

I need some help to solve this.
I want to be able to find the amount of rotation necessary to align this line to the axis.
For example, the amount to find here is “14.25”, but proceduraly.

Thank you

Mimic Partition SOP in VEX Jan. 20, 2020, 1:19 p.m.

animatrix_: Perfect, thank you !

tamte: Thanks for the heads up, I will definitively keep that in mind