I'm a self taught VFX Generalist. I've started learning Maya back in January 2018. My first project was for a friend in Architecture School, I've helped him with everything related to 3D. The continuous change in the project made me look into Houdini and that's when my passion for proceduralism has begun. So I started learning it back in May 2018 and definitively let Maya aside. Beside Houdini, my other main focus is Nuke. I also used and learn from time to time After Effects and DaVinci Resolve, as well as Substance Painter and Quixel Mixer. Since the beginning of Summer 2019, I've dived into Unreal Engine 4 too. Aside the regular masterclasses and tutorial, I've started working on my own procedural assets in Houdini since the beginning of 2019, to put in practice what I've learned and expand my knowledge in the software. I've started a lot of different assets, mainly focusing in architectural pieces. I plan to release them as I finish them ! My main passion aside of VFX, proceduralism and learning, are mainly film and music ! I also like going to concert/festival and many other things. I'm open for job opportunities ! https://www.artstation.com/ronancroyal/profile contact: firstname.lastname@example.org
Recent Forum Posts
Distance between points and stamping Nov. 16, 2019, 6:48 a.m.
A good start
When can I download Houdini 18 ? Nov. 9, 2019, 11:31 a.m.
Roof from curve Nov. 9, 2019, 4:16 a.m.
You can use a line with your desired curvature and sweep it on your closed curve. And then skin it.